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"Metal Gear" creator cool under pressure

Thu May 29, 2008 5:52pm IST
 
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Q: Sum up two or three things about the game that make it different from not only past ones in the series but other games out there. What makes it unique?

A: "The MGS series has always been about action, or actually they call it stealth-action. This time the setting is a war zone or a battlefield, which is a unique experience. It's a war zone, so there is shooting as side A fights side B, but there's a lot of freedom so you can take advantage of being in a war zone and find various ways to play."

Q: What did you do with the story? How important was it to the game and does it wrap up the series?

A: "Yes, it wraps up all the stories of the past MGS games. I'm not a genius like George Lucas, I didn't have this story planned out. I always tried to finish the story in each game. But by some miracle in MGS4 I was able to resolve the mysteries left behind in past games and resolve the side stories from past games."

Q: What was your creative inspiration for "Metal Gear Solid", either the series as a whole or MGS4 specifically?

A: "Actually, I can tell you one incident that was not so much inspiration but that influenced the game design. We have a great military adviser and we take lessons and go to training camps. This was a great experience in designing the game. It wasn't just about how to handle guns or weapons, it was more mental or psychological, like how to blend in with the environment, how to disappear into a forest."

Q: You've indicated that this will be your last "Metal Gear Solid" game. Are you looking forward to other projects or will you continue to be involved in the series?

A: "MGS will always be around. I feel a responsibility to continue this series as long as users demand it. But it doesn't mean I'm going to sit in completely. I'll probably take a different role in the next game. Maybe I'll sit in as producer and let the young staff take control of the new series. I really want to go on to new things."

Q: Games are gaining a status on par with Hollywood blockbusters. Are developers getting more recognition for the art they create?   Continued...

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